Arkham Horror: Finale of the Golden King

Finale of the Golden King  
by Gloria Goldberg

Epilogue

In the end, no one would know the events that led to the election of the first woman Mayor of Manchester. From a humble graduate student at St. Anselm College and part time bank clerk, to Police Deputy, and eventually the Chief of Police the Right Honourable Alicia Pointe’s star rose — her chart taken into her own hands — as another, more eldritch celestial body, as though from the Hyades, from Lost Carcosa finally fell: leaving the State and mankind’s world with a sigh of relief to the conclusion of a play with which they did not know they were even participants.

As a protagonist in what would become a rendition of the dread Epic of the Golden King come to Manchester, the city elders knew that Ms. Pointe had cast aside the yellow fleece of ignorance and cowardice to fully embrace the cold, hard truth of the terrible knowledge that they could not: that we — all of us — are just characters on a stage, our actors our intentions, forces that can be subverted and so easily broken, and yet with indomitable will we can conquer the stars.

In the chaos of the final act of the psychodrama, when authority fled from the terror of backstage and the Golden King’s horrific, bloodthirsty cult of actors and eldritch abominations, it is only fitting that a woman of strong character and fortitude such as Alicia Pointe — deputized by blood and firearms, and knowledge — would eventually ascend to the position of Mayor to do what others cannot: with exchequer, frugality, and the lore of the eldritch truth.

No one would truly know this, however, beyond the city elders who have always suspected, but hidden from the horrors in the backstage of Manchester, from the spaces between the world itself, that Alicia Pointe did not act alone.

As Ms. Pointe had faced down the actors of the Golden King with fisticuffs, keen wit, firearms, and occult aptitude, a sovereign and his faithful hound pursued and entrapped the darkness in the places from where it planned to strike. His name will always be known, throughout the hallowed halls of humanity’s Dreamscape as Cerentes of Ashemore who — with his trusty friend Cornwall — learned to navigate the dark places, the forgotten spaces, to survive and travel through the fragile places between sleep and wakefulness, in the deepest, darkest alleyways of Manchester to ward our world against evil beyond understanding.

After the Finale of the Play, Cerentes and Cornwall vanished from this world, perhaps to complete their apotheosis in Ashemore beyond the red dawn. Nothing was left behind of this saviour, save a beggar face down in a gutter, an emaciated dog at his side, an empty  shotgun, an emptier jug of moonshine, and a small funeral.

Zelda Zimmerman remembers this truth. She is even more a myth now than Lord Cerentes and Cornwall the Great. As Cerentes lurked the shadows as hunter and hunted, and Ms. Pointe took charge of the streets in dearth of local and Federal authority, Madame Zimmerman navigated the highs and lows of the realities themselves. She will never forget facing down the shoggoth in the Abyss, with only a revolver and crucifix-blessed bullets to bring it down, or the eldritch power she turned upon the Golden King’s cultists, or even Byakhee, Star Spawn and Cthonian that she turned to dust. She will always remember the Other Dimension and climbing the endless rope like Jacob’s Ladder, the presence that tried to take her mind that she overcame in the City of the Great Race, and evading the living halls of R’lyeh, the cultists’ manipulation of the Law to seal her away, sealing the Witch House, leaving the Elder Signs as marks for with which the inhuman players of the Golden King will forever remember her by.

If Ms. Pointe is their Executioner, and Lord Cerentes their Hunter, then perhaps it isn’t too much of an authorial exaggeration to say that Madame Zimmerman became the Witch — the Baba Yaga with fire and sorcerous might — of the Eternal Dream with whose destruction she had dedicated her mind and body.

The years pass now as the eternal tyranny of the Golden King failed to feed on the madness of his story, sealed behind the Great Wall that was once his greatest triumph, his most pronounced tragedy. But does not all enlightenment come from accepted one’s limits? Even now, to this very day, these limits remain reinforced by the three that came to Manchester: Ms. Pointe, Manchester’s Favourite Daughter, the Lord Cerentes from the realm Ashemore, and Madame Zimmerman as Lore Master of their own coven: the Fellowship of the Dramatis Personae.

For it is these three, with their intrepid allies in the dark, that faced horrors that would have made a Machen, a Chambers, or even a Lovecraft blanch. And it is from the land of the river Merrimack that the Dramatis Personae  will, for as long as they are able, keep Manchester and the world from the Golden King and his brethren, from allowing humanity to exeunt stage left.

Gloria Goldberg is a best-selling author of Strigoi Risen and Witches Have Wishes. Having spent her childhood in Romania with parents of Roma and Ashkenazi extraction, Ms. Goldberg has brought their storytelling sensibilities to the English language and America where she currently resides as the Writer-in-residence at Miskatonic University, in Arkham, Massachusetts. When she isn’t hosting readings or her reader’s circles at Velma’s Diner, Mrs. Goldberg volunteers at Arkham”s own Shelter for Ulthar Cats.

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About matthewkirshenblatt

I am a writer and blogger living in the Greater Toronto Area of Ontario in Canada. When I'm not writing for the Sequart Research & Literacy Organization and GeekPr0n, I tend to write science-fiction, epic fantasy, horror, literary and mythological revisionisms, and generally weird fiction stories though I have been known to make poetry, television and comic book scripts. Also, when left to my own devices I tend to write weird and strange hybrid creative opinion piece articles like those you will find on this Blog. I am also very interested in comics, video games, Star Wars, table-top role-playing games, Neil Gaiman's works, H.P. Lovecraft, vampires, zombies, and budgies.
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